| Heroism | |
Brutal |
Basic attacks deals extra 7-21 (based on level) adapative on-hit damage against enemy champions. |
Triumph |
Killing or assisting to kill an enemy champion will restore 10% of your missing HP and 10% of your maximum mana or energy. |
Gathering Storm |
Every 3 minutes, gain exponentially increasing AD or AP. (Game Start: 0 AD or 0 AP, 3 mins: 2 AD or 4 AP, 6 mins: 5 AD or 10 AP, 9 mins: 9 AD or 18 AP, 12 mins: 14 AD or 28 AP, 15 mins: 20 AD or 40 AP, etc) |
| Combat | |
Last Stand |
When your HP is lower than 60%, you deal 5% bonus adaptive damage, this damage bonus increases as your HP falls lower and maxes out at 11% when your HP is at 30%. |
Giant Slayer |
Deals 0.01% bonus adaptive damage for every 1 bonus HP (Extra HP aquired from runes and items) of enemy champions and this damage bonus maxses out at 16% when enemy champions have extra 1,600 bonus HP. |
Coup De Grace |
Deal 8% bonus adaptive damage to enemy champions below 40% max HP. |
| Legend | |
Legend: Alacrity |
Gain 3% attack speed and keep gaining extra attack speed for killing or assisting in killing enemy minions/enemy champions/jungle monsters until you gained extra 17% attack speed. (Total: 20% Attack Speed) |
Legend: Tenacity |
Gain 3% tenacity and 3% slow resist and keep gaining extra tenacity and slow resist for killing or assisting in killing enemy minions/enemy champions/jungle monsters until you gained extra 12% tenacity and 17% slow resist. (Total: 15% Tenacity & 20% Slow Resist) |
Legend: Bloodline |
Gain 1% omnivamp and keep gaining extra omnivamp for killing or assisting in killing enemy minions/enemy champions/jungle monsters until you gained extra 6% omnivamp. (Total: 7% Omnivamp) |









